Sk8land DS

Sk8land was my first project as a full on designer. It was an interesting project due to engineering porting over parts of Tony Hawk to the DS and as a result many things came on late such as new goal types, multiplayer, collision, etc.

Sk8land

On Sk8land I didn’t really get my feet wet, I was pushed into the deep end. Much of my early time was spent designing and testing the tools that would be used to make the game. I also I worked on the design for the park editor, hooked up goals and multiplayer in a couple levels that I owned including Beverly Hills. I also story boarded out the games story for art.