Level Design

Example Level Creation

Level Design Process

This page is a breakdown of the process used to create my Snowed In UT2k4 map. Though this map was a personal project, the design process used demonstrates well my professional level design work flow.

Categorized Level Design Experience

Multiplayer: FPS

I’ve spent time with multiple FPS level editors in the past. The two most recent editors that I’ve used have been UnrealEd for UT2k4 as well as Radiant for Modern Warfare 1. On the following sub page I have some examples from these games.

Isometric Cooperative ARPG

I’ll admit that Isometric Cooperative Action Role Playing Game is not the best (or shortest) description for the MUA level type. It does however cover in one phrase many of the challenges faced when creating levels for this game. Specifically we had a high downward camera that limited player visibility combined with 4 characters that all ran around firing off powers and engaging in melee combat simultaneously. This had the potential to make the visible play space cloudy and cramped.

Side Scroller

Kung Fu Panda was my first experience designing levels for a side scroller and it was a blast. The simplicity of designing levels in 2D allowed for rapid idea development. The gameplay was built on stylist slashing and tapping which provided an interesting layer to the general level design challenge.