Single Player Side Scroller
Kung Fu Panda level design was a blast. I’m really fond of Metroid Zero Mission for the GBA and to date I’ve got over 90 hours invested in the DS Castlevanias. Having had so much fun with these games I was really excited to get the chance to design and implement this kind of play. Though I bounced around working on many different levels my main area was the Chorgun Prison. This was later on in the game so I was able to make levels that were a bit on the difficult side relative to the rest of the game. The Chorgun Prison also presented an inherent challenge due to it’s abundance of verticality. I was expected to replicate this environment and feeling in my level design.
The Paper Plan
Paper Maps
Roughing Out Collision
The Chorgun Progression
Adding The Play
Scripting It Out



