Software

Here’s a list of software I either currently use regularly or that I’ve used in the past. Where necessary entries are paired with a description of what exactly has been my experience with the application.

3D Software

3D Studio Max

Each day of my game design career has had me spending time in 3D Studio Max. This is mainly due to the fact that at Vicarious Visions our primary tool sets rest on top of Max. Specifically our data manipulation occurs in proprietary software while our object placement and level construction is all done using 3D Studio. Because of this I’ve received a healthy dose of Max training.

Maya

Maya is the 3D program that I was taught in college. If I had to transition back it wouldn’t be a problem. I’ve spent enough time in multiple 3D suites that jumping back and forth has become a non issue.

Level Editors

UnrealEd 2.0

UnrealEd is my level editor of choice. I have no problem building with additive editors but I love having the option to subtract if I want to. I have spent a ridiculous amount of time in this editor over the last year. I went from knowing nothing to completing a retail grade map. To see some of my Unrealed 2.0 work head over to the Level Design Section.

Gtk Radiant

I’ve worked in Radiant in the past to make some Quake 3 levels. I don’t have any levels that I’d consider finished products but there are some example test levels in the level design section. The main reason I jumped into Gtk Radiant was to see how the pipeline differed from what was in the Unrealed tools. My next personal level design project will most likely occur in a Radiant based editor using either Hammer, COD4 Mod Tools or Doom 3. We’ll see…

WorldCraft

Worldcraft was the second editor I ever used. When Half Life came out I needed to make levels for it so I switched from Qoole to this. My senior project in Highschool was a home in WorldCraft. I also constructed my dorm in college so that it could be played in counter-strike.

Qoole

You may not know what Qoole is. It was a long time ago that I found and played around with this editor. Though it’s probably not worth mentioning, it at least shows how long I’ve been in love with playing and modifying 3D shooters. When Quake came out I was in Junior High and I needed to make levels for it. When I looked to the community I found Qoole. I had a ball making scenarios for my friends to run through.

Programming

Visual Studio

Flash Develop

Wotgreal

Source Control

Perforce

Subversion

Visual Source Safe