Software
Here’s a list of software I either currently use regularly or that I’ve used in the past. Where necessary entries are paired with a description of what exactly has been my experience with the application.
3D Software
3D Studio Max
Maya
Level Editors
UnrealEd 2.0
I have spent a significant amount of time in this editor over the course of a year and a half. I went from knowing nothing to completing a retail grade map. To see some of my Unrealed 2.0 work head over to the Level Design Section.
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Radiant
I recently fell in love with Modern Warfare 2 multiplayer. As a result I started tinkering around with the Modern Warfare 1 mod tools. I’ve since made a detail test map where I took an image from a real world setting and made an in game version of it using Radiant and the Modern Warfare assets. I also built a purely function driven map (devoid of aesthetic) called Building Blocks. It’s a small 4 to 8 person map with a mini-map and helicopter paths to boot! I have to say that the brush manipulation in Radiant is a dream. I love the subtraction based editing of unreal tech but I also love the clean geometry and the speed of the manipulation in Radiant. I’d have to say I can’t decide between the two. |
WorldCraft
Qoole
Programming
Visual Studio
Flash Develop
Wotgreal
Source Control
Perforce
Subversion
Visual Source Safe











